So storium
Jun. 12th, 2014 09:28 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
I've gotten well and truly sucked into Storium. I contributed to the Kickstarter and have been extreeeeeeemely pleased with what I've seen in the beta so far. I'm running two games - one's a steampunk adventure for friends and one's called "I spend my reward on ale and...more ale!". It's not to be taken seriously.
One of the things I've done in the latter game is say that each character needs to define a prop. A thing that normally wouldn't impact game play, but in Storium, I can create a card for the object. The player can then use that object to help them out of a bind.
One of the thieves chose a cursed necklace for his object. This is how I described it on the card:
I'm still giggling. And that, right there, will tell you the Kind of Game I am Running.
Now back to our regularly scheduled steampunk mayhem. Yus.
One of the things I've done in the latter game is say that each character needs to define a prop. A thing that normally wouldn't impact game play, but in Storium, I can create a card for the object. The player can then use that object to help them out of a bind.
One of the thieves chose a cursed necklace for his object. This is how I described it on the card:
Poor thief Rhwi had troubles all his own
He had a little necklace that wouldn’t leave his home
He tried and he tried to give the thing away
He sold it to a man going far, far away
But the gem came back the very next day...
He had a little necklace that wouldn’t leave his home
He tried and he tried to give the thing away
He sold it to a man going far, far away
But the gem came back the very next day...
I'm still giggling. And that, right there, will tell you the Kind of Game I am Running.
Now back to our regularly scheduled steampunk mayhem. Yus.